06 / ModulesNetwork
Packet timing: delay, hold and rewind. 5 modules, 49 settings.
BackTrack
Cheat11 settingsKeeps what you're fighting where you saw it while it backs away.
| Setting | Type | What it does |
|---|
| Delay | Slider | How far behind the world plays while it holds, in milliseconds. |
| MinDistance | Slider | Only once the target is further than this (closer, your hits land anyway). |
| Range | Slider | Lets go once the target is really further away than this, in blocks. |
| HoldEverything | Toggle | Hold all the server sends but chat, sounds and the like, so you look like you're lagging and hits on where you. |
| FlushOnHurt | Toggle | Let everything go the moment you're hit, so you take the knockback on time. |
| Cooldown | Slider | Milliseconds after a hold ends before the next can start. |
| OnlyHittable | Toggle | Only while the target can take damage (its hurt animation is over). |
| BothWays | Toggle | Hold what you send too, so the server sees your side of the fight on the same delay. |
| ReleaseWhenHittable | Toggle | BothWays: let go just as the target can be hurt again. |
| ESP | Toggle | Show where the server really has the target while it holds. |
| Color | Colour | Colour of that box (Theme: the menu's theme colour). |
Blink
Cheat9 settingsHolds back everything you send while it's on.
| Setting | Type | What it does |
|---|
| Mode | Mode | When Ticks runs out. Once: turns itself off and sends everything. Repeat: sends everything and keeps going. |
| Ticks | Slider | Most ticks of movement it holds before that (0 = no limit). |
| OffOnHit | Toggle | Turn off when you hit something (everything goes, then the hit). |
| OffOnInventory | Toggle | Turn off when you click in your inventory or a chest. |
| OffOnPlace | Toggle | Turn off when you place a block. |
| OffOnMine | Toggle | Turn off when you start or finish breaking a block. |
| CancelKnockback | Toggle | Ignore knockback while it holds (where the server has you, you were hit; here you don't move). |
| ServerBody | Toggle | Leave a copy of yourself where the server still has you (only you see it). |
| Counter | Toggle | How many ticks it has held, under your crosshair (with Ticks set: how many are left). |
Disabler
Cheat10 settingsLeaves out or rewrites packets that server-side checks read.
| Setting | Type | What it does |
|---|
| Filter | Toggle | Never send the packet types picked below. |
| KeepAlive | Toggle | Filter: keep-alive replies (without them the server times you out after 30 seconds). |
| Transactions | Toggle | Filter: transaction replies. |
| Swings | Toggle | Filter: arm swings. |
| Actions | Toggle | Filter: sprint, sneak and other entity actions. |
| Digging | Toggle | Filter: digging and letting go of items. |
| Abilities | Toggle | Filter: abilities (flying state). |
| Idle | Toggle | Filter: movement packets with neither a position nor a turn. |
| IdleOnlyStill | Toggle | Filter: leave those out only while you aren't moving. |
| Rotations | Mode | Off. Strip: movement packets go out without your look. Zero: every movement packet looks at yaw 0, pitch 0. |
FakeLag
Cheat8 settingsMakes you lag for everyone else, not for yourself.
| Setting | Type | What it does |
|---|
| Mode | Mode | Constant: everything you send arrives Delay late. Approach: only while you close in on a player, so you reach them. |
| Delay | Slider | How long your packets are held (Pulse: each freeze), in milliseconds. |
| Range | Slider | Approach, Pulse: players within this many blocks count. |
| MinRange | Slider | Pulse: stops once a player is this close, so your hits aren't late. |
| Fov | Slider | Pulse: only players within this angle in front of you (360 = all around). |
| WeaponsOnly | Toggle | Approach, Pulse: only while you hold a sword. |
| AllowTools | Toggle | Approach, Pulse: an axe, pickaxe or shovel counts as a weapon too. |
| ShowPosition | Toggle | Approach, Pulse: in third person, show where the server has you while it lags. |
LagRange
Cheat11 settingsLags you while you close in on a player.
| Setting | Type | What it does |
|---|
| CloseDelay | Slider | Milliseconds your packets wait while they're within 6.5 blocks (0: no lag that close). |
| FarDelay | Slider | Milliseconds your packets wait while they're further out (0: the same as CloseDelay). |
| MaxLag | Slider | Seconds one lag lasts at most. |
| Range | Slider | How close a player you're closing in on must be for it to start, in blocks (Speed adds a block a level). |
| BlockOnLag | Toggle | Block with your sword the tick before a close lag starts. |
| RandomLag | Toggle | Also lag now and then with nobody near, looking at nothing. |
| Invisibles | Toggle | Invisible players count too. |
| WeaponOnly | Toggle | Only while you hold a sword or an axe. |
| FlushOnUse | Toggle | Using anything but a sword sends everything first. |
| PauseHolding | Item filter | Never lag while you hold one of these. |
| ShowPosition | Toggle | In third person, show where the server has you while it lags. |